![]() But I've tried to remember to put a caveat around that saying "I keep reading people claim this, but I want the receipts".Īnd the other day on the Roll For Combat livestream, the Rules Lawyer brought the topic up. So I and others have repeatedly noted that Mark S seemed to have been the advocate for the more lethal rules. Similar in a way to how PF1 veterans had to forget all their best PF1 tactics to adapt to the PF2 paradigm. ![]() Unless the players keep to their old tactics. Not as PCs getting taken out of the fight more often. ![]() I see this change as merely resulting in a change of tactics to take into account how going down the first time ends up really dangerous later on. They will pay attention when they are about to die if they have hope of coming back and getting turns again, they will walk away from the table to the detriment of gameplay and a good time if they are basically out of the fight for the rest of it. More so than any realism concern of game play is the ability for your friends to have fun playing the game and no one is having a good time when their character is downed and coming back into the fight means they will likely have to re-roll. I actually don't think bringing a player at your table back into the action should be penalized too heavily. I haven't really made a value judgment on the rules either way yet but,
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |